The combat mechanics in The Witcher: Wild
hunt are quite simple. You attack and dodge with one of your swords (silver for
monsters, steel for humans) and use one of Geralt’s five powers. Thankfully the
developers made Geralt intelligent enough to automatically draw the right
weapon. This was not without its faults, however, as I sometimes found myself
charging into combat only to find Geralt deciding to use his fists rather than
either of the pieces of metal strapped to his back.
The magical signs remain unchanged since
the first installment with only minor tweaks in their output. I found I relied
mostly on Igni (fire attack), more because it could incapacitate a group of
enemies for valuable moments. Thankfully the developers created certain
situations and enemies that could only be passed by using different signs, so
you never fully neglected the less used ones.
I started on the second easiest difficulty
but after playing for many hours I found the battles becoming too easy and not
engaging, so I dialed the difficulty up to the level higher. I suddenly began
to rely on potions, signs and guile much more and had a much more rewarding
experience. I would strongly recommend anyone do this if they find themselves
cutting down their foes with ease; this game is designed to be a challenge.
In a game of this size, glitches are almost
inevitable, that being said I discovered no debilitating issues, frame rate
dropping or hard crashes that apparently plagued the pre-release editions (I
played on PS4). I did, however, come across some issues that ranged from
comical to annoying. Sometimes silly things would happen, like my horse
suddenly running on only its front legs as we go down hill, but these always
righted themselves. I did have some camera issues where it would get stuck
almost in first person, but saving and reloading fixed that issue. The most
common and annoying issue I came across was what I called ‘slow personality
loading,’ where I would run up to an NPC and then have to wait over ten seconds
for the icon to appear above their head in order to speak to them. This was
hardly game-breaking but it was really frustrating. In one instance, however, I
was unable to speak to a character in order to finish a mission, which means I
can never fully complete the game. The largest issue I had was the first one I
had, and it was an issue some other gamers on PS4 had too. After the two
enjoyable but long and unskippable cinematics the game got stuck on the first
load screen. This happened three times until I uninstalled and tried again. By
this time the night was almost over, I’d watched the cinematics until I hated
them and the game that I’d been so excited for really annoyed me. Thankfully,
everything beyond made up for this issue.
And really, these issues were tiny in such
a huge and vibrant game-world. With so much to explore, so much to do, so many
Easter eggs* and so many monsters there is so much to forgive.
*My
favorite was when I found a dead Halfling in a Skycell – an allusion to Game of
Thrones.
And so ends my three-part review of The Witcher: Wild Hunt - a review that got a lot bigger than I planned. I simply found that the only way I could do justice to such a huge and incredible game was with more than 3000 words of review. The long and the Short of it is this; The Witcher is a game that will go down in history as a milestone for the industry and the genre, and if you have a hundred or so hours to give up, there is nothing better to give them up on.
And so ends my three-part review of The Witcher: Wild Hunt - a review that got a lot bigger than I planned. I simply found that the only way I could do justice to such a huge and incredible game was with more than 3000 words of review. The long and the Short of it is this; The Witcher is a game that will go down in history as a milestone for the industry and the genre, and if you have a hundred or so hours to give up, there is nothing better to give them up on.
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